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SiliconArts: Real-time Ray Tracing GPU IP
GPU is a core semiconductor technology used for computer graphics and 3D applications. Modern computer 3D graphics technology uses rasterization hardware technology to enhance rendering performance. As computing performance increases dramatically due to the enhancement of computing architecture, several software rendering techniques are used to support realistic 3D graphics. Among these techniques, ray-tracing technology is widely used in creating movies, animations, and other special effects. Nonetheless, current ray-tracing technology consumes a considerable amount of time to perform the rendering process. Based in Gangnam-gu, Seoul, SiliconArts has a MIMD (Multiple Instruction Stream, Multiple Data Stream) GPU architectures that implement low-power and high-performance real-time processing of ray tracing which enables a graphic designer to generate photo-realistic high-quality 3D graphics with minimal efforts in comparison to rasterization hardware format. The computer graphic rendering technique of the existing GPU is a rasterization method that lacks natural lighting effects and therefore requires additional efforts of artifacts that has to make up for its photo-realistic effects using added programmable shader. On the other hand, ray tracing GPU simulates optics effect automatically, and a high degree of visual realism becomes a reality. Ray tracing on GPU technology is well-regarded as the most optimized, ultimate technology that will eventually replace rasterization of GPU technology. Through ray tracing on GPU technology, users can experience unprecedented interactive UI/UX in their smartphones and play immersive 3D games with home video game console.